by LordWolveshead (FCW) on July 03, 2007, 11:50:00SENTINEL
"Destiny is a funny thing. Once I thought I was destined to become Emperor of Greenland, sole monarch over its 52,000 inhabitants. Then I thought I was destined to build a Polynesian longship in my garage. I was wrong then, but I've got it now — I'm destined protector of this place. I'm the city's superhero."
-- The Tick
Historically, the Sentinel has been a person who protects a village against threats of any kind. To safeguard not only it's people, but its homes and lands. A oath-bound guardian empowered by the spirit of a location.
At times these powers simply manifest within a person who has taken up this role on their own, where such oaths are already present in the spirit and heart of a person. At other times a Power That Is might manifest and present such responsibilities and powers upon someone they might think capable and worthy of such a role.
The Sentinel has the following Qualities and Drawbacks:
- Adversary 3 (Various): A city or town can have many threats. This might be increased by a Director depending upon the size, location and nature of The City. (-3)
- City Limits: The powers of a Sentinel are reduced or voided outside of a Ctiy's Limits. Generally, the Sentinel has a week outside the limits before his powers begin to fade and fail, as he is not within the source of his power. After two-weeks his powers are all but gone. It takes about a day to get them back after he's returned to the city. A too rolonged absence could void him of all powers and he could actually be punished for breaking his Oaths. (-1)
- Enhanced Attributes: +2 to STR, DEX, CON & PER. Additionally, the modern Sentinel will often find the need to jump up, down or across the many levels of a city. When they do so, treat their Strength as if it were 3 levels higher for the jump only. (+9)
- Gift of Tounges: A Sentinel needs to be able to understand and communicate with those whom it protects. Through the use of a concentrated, supernatural act of will the Sentinel makes a Willpower + Languages roll (Difficulty 11) to see if he can understand a person or conversation. The level of Difficulty will increase depending upon the realtive obscurity of a language and how "alien" the speaker is. For instance, two Byblos demons speaking Byblos might add 6 to the difficulty. Two human archaeologists speaking a 1,800 year old "dead" language might add 3. Discretion is left to the Director. A Drama Point for "When Bad Thing Happen to Good People" is a good way that Directors can "block" this ability. (+2)
- Like the Back of My Hand: A Sentinel has a intuitive grasp of the city, it's enviorns and how to get around in it. He gets a +2 to any roll to know where something is, or trying to move about the city as quickly as he can. He wouldn't get such a bonus on a roll to jump from a rooftop, but would if he was trying to find a way to get to somwhere and not have to fight through traffic, or perhaps might know instinctivley when the next train or bus might be. (+2)
- Oath of Duty & Servitude: Being the sacred gaurdian of a City is a immense responsibility and one not taken lightly. Failure, neglegence or traitorous actions can and will be punished. Such duty is also often time consuming, leaving a Sentinel little life outside this duty. This is a mystical version of Obligation, with more punch behind the failure of fulfilling one's obligations. (-4)
- Reduced Damage: Falling damage is reduced by half. This has become increasing more important as humanity's domociles and work places get higher and higher. (+3)
- Regeneration: The Sentinel supernaturally heals their CON per Hour. This will not regenerate lost limbs, though if it is re-attached it will heal completely. (+1)
- Secret (Sentinel): Modern authorities and society do not (often) recognize the role and oaths of a Sentinel, and will likely instead lock up a person claiming such authority. At the least, a hair-trigger cop might arrest or shoot at a Sentinel when he percieves him to be breaking the law. (-3)
- Supernatural Senses (Insight): As a protector of the city, being hooked into the human experience of his home, the Sentinel is be able to see into the hearts and minds of those within its borders. Such insights can also be used to track within the city. (+5)
Some Sentinels might have other abilities, at the discretion of the Director:
- Psychic Visions: Sometimes a Sentinel might be given a vision from the spiritual and human conciousness of a city, warning him of some danger or unknown factor. Other times this role might be fulfilled by someone else. (+1)
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